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Equipment Application Guidelines

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Equipment Application Guidelines Empty Equipment Application Guidelines

Post by Sage November 14th 2016, 10:05 pm

VIew this for costs, materials, and so on.

Code:
[b]Name[/b]: can be alias or the actual name defining what it is.
[b]Type][/b]: weapon, armor, etc.
[b]Size[/b]: self-explanatory
[b]Endurance[/b]: self-explanatory
[b]Damage[/b]: self-explanatory
[b]Attachment(s)[/b] (Weapon-only): gadgets/extra weaponry that differentiate it.
[b]Special Property(ies)[/b]: special effects that normal weapons cannot perform.
[b]Material[/b]: main material being used to make it.
[b]Cost[/b]: do the math.

[b]Purchased / Created[/b]: are you going to make it, or buy it?
Sage
Sage
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Join date : 2016-11-11
Age : 23

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